Clickspring Pushes Forward With Unreal Engine MegaGrant
New York, NY
As the industries of set design, corporate interiors, and virtual events adapt, the Clickspring team grows and adapts alongside. New technologies and workflows must integrate into our workflow in order to keep our projects on par with the trends of today. We are honored and ecstatic to announce that we have been awarded an Epic Games MegaGrant.
Guiding us into the learning curve of programs such as Unreal Engine, our team hopes to establish a flexible and cohesive understanding of integrating real-time 3D modeling programs into our design methods.
MegaGrants are awarded to a variety of enterprise professionals, media and entertainment creators, students, educators, and tool developers with projects that require the adoption of Unreal Engine. This unique opportunity will push forward the development of an end-to-end digital workflow that uses Unreal Engine to create fully augmented or virtual environment designs across industries.
Focusing on innovative enterprise project using Unreal Engine, whether a visualization, simulation, design, interactive application, or VR/MR/AR project for architecture, broadcast, manufacturing, or other industries, these tools also allow enhance our visualization techniques, allowing our designers and clients to use VR headsets to engage with unbuilt designs in real time.
This is an exciting moment for the Clickspring team. Accelerating the work and expanding the capabilities of our already talented designers means nothing but innovation ahead.